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Tutorials are copyrighted by thier author and the Inside3D staff. And may be used in any Quake modification provided that the author and the Inside3D staff are credited. Please direct any comments to the author.


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Difficulty Scale: Easy



Remove those ugly teleporter pads!

Open g_misc.c

in void SP_misc_teleporter delete these lines:

gi.setmodel (ent, "models/objects/dmspot/tris.md2");  
ent->s.skinnum = 1;
ent->solid = SOLID_BBOX;


in void SP_misc_teleporter_dest delete these lines:

gi.setmodel (ent, "models/objects/dmspot/tris.md2");
ent->s.skinnum = 0;
ent->solid = SOLID_BBOX;


Heres the scoop on these lines....

gi.setmodel (ent, "models/objects/dmspot/tris.md2");  this line tells Quake2 what model to use for the teleporter. In this case it uses a hexagon shape.

ent->s.skinnum = 1;  This one puts a texture on to the hexagon shape.

ent->solid = SOLID_BBOX;  This makes the hexagon shape a solid object... meaning you can't pass through it.

Welp, thats it! Dead easy tut!

-Carnage