Remove those ugly teleporter pads!
Open g_misc.c
in void SP_misc_teleporter delete these lines:
gi.setmodel (ent, "models/objects/dmspot/tris.md2");
ent->s.skinnum = 1;
ent->solid = SOLID_BBOX;
in void SP_misc_teleporter_dest delete these lines:
gi.setmodel (ent, "models/objects/dmspot/tris.md2");
ent->s.skinnum = 0;
ent->solid = SOLID_BBOX;
Heres the scoop on these lines....
gi.setmodel (ent, "models/objects/dmspot/tris.md2"); this line tells Quake2 what model to use for the teleporter. In this case it uses a hexagon shape.
ent->s.skinnum = 1; This one puts a texture on to the hexagon shape.
ent->solid = SOLID_BBOX; This makes the hexagon shape a solid object... meaning you can't pass through it.
Welp, thats it! Dead easy tut!
-Carnage