Quake2 sourcecode

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Compiling the sourecode to gamex86.dll

1. If you're reading this, I assume you have already gotten ahold of the latest gamex86.dll sourcecode.  Once you have it, just run the .exe file and it will extract the Quake2 source to "Quake2\src".

2. Create a directory in your Quake2 folder to serve as your modification folder (like "Quake2\mymod\"), and copy into it the src folder the q2src###.exe created.  There are a bunch of .c, .h, a .def, and a few other files in there now.  Those are the sourcecode to gamex86.dll.

3. Compiling the sourcecode will require different steps depending on which compiler you are using.  The tutorials below show how to do everything needed to compile the gamex86.dll with each compiler.  Once you have everything set, and you have produced a gamex86.dll, check out step four.

Borland C++ 5.02 Compiling gamex86.dll
Borland C++ Builder Compiling gamex86.dll
Metrowerks CodeWarrior Compiling gamex86.dll
Microsoft Visual C++ Compiling gamex86.dll
Mingw32 Compiling gamex86.dll
Watcom C/C++ 11.0 Compiling gamex86.dll

4. After you start Quake2, type "set game mymod" into the console.  You can also add "+set game mymod" to the command line. Things will probably go fine - if not let us know what is going wrong and we will try and help.






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