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Compiling the sourecode to gamex86.dll

1. If you're reading
this, I assume you have already gotten ahold of the latest gamex86.dll
sourcecode. Once you have it,
just run the .exe file and it will extract the Quake2 source to "Quake2\src".
2. Create a directory
in your Quake2 folder to serve as your modification folder (like "Quake2\mymod\"), and copy into
it the src folder the q2src###.exe created. There are a bunch of .c, .h, a .def, and a few other
files in there now. Those are the sourcecode to gamex86.dll.
3. Compiling the
sourcecode will require different steps depending on which compiler you are using. The tutorials below
show how to do everything needed to compile the gamex86.dll with each compiler. Once you have everything
set, and you have produced a gamex86.dll, check out step four.
| Borland C++ 5.02 |
Compiling gamex86.dll |
| Borland C++ Builder |
Compiling gamex86.dll |
| Metrowerks CodeWarrior |
Compiling gamex86.dll |
| Microsoft Visual C++ |
Compiling gamex86.dll |
| Mingw32 |
Compiling gamex86.dll |
| Watcom C/C++ 11.0 |
Compiling gamex86.dll |
4. After you start Quake2,
type "set game mymod" into the console. You can also add "+set game mymod" to the
command line. Things will probably go fine - if not let us know what is going wrong and we will try and help.
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