
if (self.weapon == IT_SHOTGUN) { if (self.impulse == 2) { self.scopebutton_count = self.scopebutton_count + 1; // if (self.scopebutton_time > time) // { // if ( (self.scopebutton_count == 2) && (!self.scope_zoomed) ) if ( !self.scope_zoomed ) { // self.scopebutton_count = 0; self.scope_zoomed = TRUE; stuffcmd(self, "fov 30\n"); } // else if ( (self.scopebutton_count == 3) && (self.scope_zoomed) ) else { // self.scopebutton_count = 0; self.scope_zoomed = FALSE; stuffcmd(self, "fov 101\n"); } // } // else // self.scopebutton_count = 0; // self.scopebutton_time = time + 999; } }