
if (self.weapon == IT_SHOTGUN) { if (self.impulse == 2) { self.scopebutton_count = self.scopebutton_count + 1; self.scopebutton_time = time + 0.1; if (self.scopebutton_time > time) { if ( (self.scopebutton_count == 2) && (!self.scope_zoomed) ) { self.scopebutton_count = 0; self.scope_zoomed = TRUE; stuffcmd(self, \\\"fov 30\\\\n\\\"); } else if ( (self.scopebutton_count == 3) && (self.scope_zoomed) ) { self.scopebutton_count = 0; self.scope_zoomed = FALSE; stuffcmd(self, \\\"fov 101\\\\n\\\"); } } else self.scopebutton_count = 0; } }