Inside3D!



Romero releases id map sources
Thursday, 12 October, 2006 - by scar3crow

As suggested in the Quake Expo interview with John Romero, the id map sources have been released and can be downloaded right here (Inside3d mirror)!

Romero said on rome.ro:
For all these years the only possible way to glean any information from Quake's internal format was from BSP deconstruction programs - but those had problems with tons of brushes generated from insane BSP splits. So finally, here are the originals with the dust blown off of them, shined-up and zipped up. Have fun, mappers!

I am anxious to see what this will do for projects, particularly Quake 10 Year, and see if any new ones arise out of it - or perhaps a strange strain of modifications for speedmapping and speedmodding! Go get it now!

Also you may take notice of the Pic of the "Day", it might just look familiar to some of you.

Update: The casualty of being the first news site to update and thus getting the exclusive is that we all downloaded the map sources before John remembered to put the GPL information in it, so if you downloaded before hand, redownload it now. I just updated the Inside3d mirror with the new zip.

And once again a big thanks to John Romero for this release, and for his visit to #qc last night (using Inside3d's pjirc client which you can find on the sidebar) and putting up with all our fanboyisms!
News Archive


Generated in 0.00298s
Copyright 1996-2005 Inside3D.com