Thursday, 12 October, 2006 - by
scar3crow
As suggested in the Quake Expo
interview with John Romero, the id map sources have been released and can be downloaded right
here (
Inside3d mirror)!
Romero said on
rome.ro:
For all these years the only possible way to glean any information from Quake's internal format was from BSP deconstruction programs - but those had problems with tons of brushes generated from insane BSP splits. So finally, here are the originals with the dust blown off of them, shined-up and zipped up. Have fun, mappers!
I am anxious to see what this will do for projects, particularly
Quake 10 Year, and see if any new ones arise out of it - or perhaps a strange strain of modifications for speedmapping and speedmodding! Go get
it now!
Also you may take notice of the Pic of the "Day", it might just look familiar to some of you.
Update: The casualty of being the first news site to update and thus getting the exclusive is that we all downloaded the map sources before John remembered to put the GPL information in it, so if you downloaded before hand, redownload it now. I just updated the Inside3d mirror with the new zip.
And once again a big thanks to John Romero for this release, and for his visit to #qc last night (using Inside3d's pjirc client which you can find on the sidebar) and putting up with all our fanboyisms!